Chinese food delivery and services platform Meituan and ride-hailing giant Didi have recently made major moves into the e-bike rental market, each placing bulk orders for electric bicycles to secure a larger share of an emerging market that promises better returns than bike-sharing.
Zhang Yiming, founder and CEO of TikTok-owner Bytedance, has donated $10 million to the Bill & Melinda Gates Foundation for research and development of treatment for the novel coronavirus disease.
Tencent Music Entertainment (TME) announced slightly worse-than-expected first quarter results on Monday, with strong growth in the music subscription sector but significant losses in its social entertainment services.
The Shanghai Disneyland Resort has reopened on May 11 after having been shut down for more than three months to prevent the spread of COVID-19. This is Disney’s first theme park to resume operations around the world.
ChinaJoy, one of the largest annual digital entertainment and gaming expos in Asia, will be held offline on schedule in Shanghai from July 31 to Aug. 3.
Chinese gaming companies recorded robust revenue growth on mobile platforms in April, as major players in the field roll out content updates for their existing games and launch new titles.
Bytedance has recently acquired the exclusive rights to distribute IP-based massive multiplayer online (MMO) mobile game NARUTO: Slugfest in China.
Despite the impact of the recent coronavirus pandemic, China's esports market is projected to reach 140.57 billion yuan in size by the end of 2020.
37 Interactive Entertainment reported a steady increase in revenues and surging profits in the first quarter of 2020 as the company pivots more to markets outside China.
Mobile games created by Chinese developers continued gaining ground in the US market in the first quarter of 2020, with 19 titles making it to the top 100 highest-grossing list.
China’s State Administration of Press and Publication (SAPP) on Monday approved the second batch of games in April, bringing the number of licenses for domestic games issued this month to 110 and the total for 2020 to 419.
IP-based games created by Chinese gaming companies brought in 129.5 billion yuan in total revenue in 2019 on mobile platforms and are expected to generate 150.0 billion yuan in 2020.
Perfect World reported steady revenue growth from its gaming business in 2019 and the first quarter of 2020.
Game licenses issued by China's top game regulator tanked in Q1 2020, with only 336 games acquiring the approval to monetize in mainland China.
More than half of the 32 gaming companies listed on the Chinese mainland predicted slowed year-on-year net profit growth for the first quarter of 2020.