
Tencent Games' LightSpeed Studios Announces New Masterpiece
LightSpeed Studios, a prominent Chinese game developer and subsidiary of Tencent Games, released a teaser trailer for its new product on June 24, which was developed by Unreal Engine 5.
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LightSpeed Studios, a prominent Chinese game developer and subsidiary of Tencent Games, released a teaser trailer for its new product on June 24, which was developed by Unreal Engine 5.
Activision Blizzard, a leading US video game developer, released its financial report for the third quarter of fiscal year 2022 on November 8, acknowledging potential problems with its title publication business in China.
On March 16th, the 19th Asian Games Hangzhou Committee officially announced that the e-sport project "Legend of Hearthstone", produced by Blizzard Entertainment Entertainment Company and operated by NetEase within China, will not go ahead as the business cooperation between the two parties expired and no agreement has yet been reached to renew the contract.
A report released by two Chinese game industry institutions on July 21 showed that from January to June, the actual sales revenue of China's game market was 147.789 billion yuan ($21.84 billion), down 1.80% year-on-year, the first annual decline in recent years.
The newly released mobile game Mole's World has topped the free download chart on the App Store in China for a week since its release on June 1, beating Honor of Kings and Peacekeeper Elite.
China's National Press and Publication Administration on July 12 released this month's approval information for new domestic online games, granting licenses for 67 titles.
Kadokawa, a Japanese publishing enterprise, announced on August 31 that FromSoftware, a game subsidiary, will issue new shares to Sixjoy Hong Kong, a subsidiary owned by Tencent, and Sony Interactive Entertainment (SIE) through third-party allotment.
Gangzhou-based game developer 37Games said at an online performance briefing on Tuesday afternoon that many of its 2022 games have obtained regulatory approval for publishing and operations in China.
Up to now, Chinese regulators have not yet released information to dispel the rumors, but gaming shares have all fallen. Tencent Holdings and Bilibili fell by over 8%, while NetEase fell by over 11%.
On Sunday, CNGgame released a report suggesting that from January to March 2022, the actual sales revenue of the game market in China was 79.474 billion yuan ($12.22 billion), up 3.17% year-on-year.
Apple will implement a new game review process for China’s App Store that requires all new games to obtain approval from the country’s game regulator.
Shanghai-based game company Giant Network announced yesterday that it's ready to acquire 72.81% of Taomee Entertainment directly or indirectly held by Dongzheng Ruibo or its affiliated companies in cash.