Style3D Secures Nearly $100M in Pre-Round B+ of Financing
Digital infrastructure services firm Zhejiang Linctex Digital Technology Ltd., or Style3D, officially announced on Tuesday that it has completed a pre-round B+ of financing totaling nearly $100 million, following investment from GL Ventures, CDH Investments and other institutions. The raised funds will be mainly used for the R&D iteration of core technologies and products, as well as promotion in overseas markets.
Founded in 2015, Style3D mainly provides the underlying technical services of independent simulation engines and chain-level industrial software, building an integrated collaborative platform for 3D design driven by science and technology. The firm’s services have now been applied within the fashion industry.
At present, the core products of Style3D include 3D digital modeling software (Style3D Fabric and Style3D Studio), a trading platform for the 3D digital garment supply chain (Style3D Market), and a comprehensive SaaS platform for development and collaboration with virtual samples (Style3D Cloud).
Liu Chen, the founder and CEO of Style3D, said that in addition to specific industrial application products, its self-developed 3D simulation engine is the underlying technology occupying the core technical barriers at present, and it is also an engine connected with the metaverse. With this, Style3D can realize whole-chain digital services from fabric measurement, simulation design, payment review and online revision, to commodity display and direct production.
Since 2021, Style3D has started to establish operation centers in Copenhagen, Amsterdam, New York and Milan. At present, the company’s overseas businesses are growing steadily, and relevant cooperation has been reached with leading international enterprises in various sub-sectors, such as Nvidia, Alvanon, YKK, Pantone, Jeanologia, and so on.
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In 2022, Style3D hopes to achieve three markers of progress: first, continue to iterate its 3D simulation technologies to build the most realistic digital world; second, cut into the fields of games, animation, film and television, and give full play to its metaverse capabilities; third, release lightweight products for mass clothes design.