Mobile Legends: Bang Bang (MLBB), a Multiplayer Online Battle Arena (MOBA) mobile game independently developed by Shanghai-based Moonton Technology, has once again joined the e-sports program of the Southeast Asian Games.
According to a report released by Newzoo on Wednesday, it is estimated that the global e-sports industry will generate $1.38 billion in revenue globally this year, an increase of 22% year-on-year.
eGame, a mobile e-sports platform owned by Tencent, announced on Thursday that it will terminate its operations on June 7 due to a change in business development strategy.
Perfect World announced on Monday that Lian Jie has submitted a request to resign as co-CEO of the company due to physical reasons. Unfortunately, Lian passed away in the United States on Monday night.
On Thursday, Tencent reached a strategic partnership with the Olympic Council of Asia and the Asian Electronic Sports Federation to jointly promote the development of e-sports.
Riot Games announced on January 7 the first official global competition entitled "Wild Rift Icons Global Championship," set to take place this summer in Europe.
Chinese internet technology company NetEase will set up its Hainan headquarters and build a metaverse industrial base project in the southern island province's capital city of Sanya.
Today, popular Weibo tech blogger @Digital Chat Station revealed that the new Redmi K50 Gaming Edition is on the way and will focus on a high-performance gaming experience.
The development of eSports in China makes a case of the ways the government, corporate enterprises, critical public and the eSports community interact, compete and cooperate with each other to facilitate the rise of an industry plagued by public controversy.
The S11 Global Finals of League of Legends ended in the early hours of Sunday morning, when Edward Gaming (EDG) defeated DWG KIA (DK) with a thrilling 3-2 result in the 2021 League of Legends World Championship Final.
Pu Guannan, Vice President of FunPlus, a game R&D company, delivered a speech on October 22, explaining in detail how the company has created its own e-sports ecosystem.