Recently, Gamma Data (CNG), a Chinese research institute specializing in investigation and analysis of the gaming industry, released “2019 Third Quarter Report of China Gaming Industry”.
Despite announcing on October 8 on Weibo that the NBA preseason broadcast would be suspended amidst the ongoing controversy, Tencent Sports resumed broadcasts of certain games.
Douyu, the game live streaming company, has officially gone public on NASDAQ on July 17, trading under the ticker symbol of “DOYU”.
Chinese internet company NetEase announced today its strategic investment in Montreal-based game development company Behaviour Interactive.
Nintendo announced a new deal with Tencent on April 26. The agreement will allow the Nintendo Switch, to finally break into mainland China, the world’s largest game market.
Invictus Gaming (IG) has become the first Chinese team to win the League of Legends World Championship, taking a clean 3-0 sweep over European team Fnatic during the finals this Saturday at Munhak Stadium in Incheon, South Korea.
On Monday Sept. 17, OnePlus and Google co-released a limited-time puzzle game competition named “Crackables”. The winner will receive a grand prize worth a whopping $30,000. The game can only be played online on mobile devices and it represents the partnership between the two companies.
On Aug. 28 at the 2018 Asian Games held in Jakarta, Team China took down Team of South Korea 3-1 and emerged victorious in the popular video game League of Legends (LoL) during the finals.
Kuaishou, one of China's most popular video apps, confirmed on Tuesday that it has completed the purchase of AcFun to fully own China’s largest online video hosting platform.
A well-known ACG (Animation, Comic and game) Danmaku website Bilibili.com was listed on NASDAQ, bringing pressure on its competitor, AcFun. The success of the video platform embodies the blossom of generation Z and ACGN culture in China.
This is the lowest proportion of game business in total revenue. On March 21, Tencent released its unaudited fourth-quarter comprehensive performance and audited annual comprehensive results as of Dec. 31, 2017.
Exciting graphics, a sharable nature and easy gameplay have made “Travel Frog" a hit across China. Though not addictive, the game leaves players interested and wanting more.
Ubisoft and WeChat jointly announced a strategic cooperation on small games. Ubisoft's KETCHAPP will launch several small games on WeChat. The two sides will give full play to their advantages and provide users with interesting and high-quality games.
In an interview with The Kyoto Shimbun, Nintendo CEO Tatsumi Kimishima confirmed that the company was developing a sleep tracking device, and expressed his attitudes about film and television, entertainment and the Chinese market.
When Allen Zhang, father of WeChat, sat down to explain WeChat's new Mini Programs on December 28, 2016, the question every developer wanted to know was whether Mini Programs could be used to develop games? Zhang's answer was simple and straightforward: "Not for now."