Invictus Gaming (IG) has become the first Chinese team to win the League of Legends World Championship, taking a clean 3-0 sweep over European team Fnatic during the finals this Saturday at Munhak Stadium in Incheon, South Korea.
On Monday Sept. 17, OnePlus and Google co-released a limited-time puzzle game competition named “Crackables”. The winner will receive a grand prize worth a whopping $30,000. The game can only be played online on mobile devices and it represents the partnership between the two companies.
On Aug. 28 at the 2018 Asian Games held in Jakarta, Team China took down Team of South Korea 3-1 and emerged victorious in the popular video game League of Legends (LoL) during the finals.
Kuaishou, one of China’s most popular video apps, confirmed on Tuesday that it has completed the purchase of AcFun to fully own China’s largest online video hosting platform.
A well-known ACG (Animation, Comic and game) Danmaku website Bilibili.com was listed on NASDAQ, bringing pressure on its competitor, AcFun. The success of the video platform embodies the blossom of generation Z and ACGN culture in China.
This is the lowest proportion of game business in total revenue. On March 21, Tencent released its unaudited fourth-quarter comprehensive performance and audited annual comprehensive results as of Dec. 31, 2017.
Exciting graphics, a sharable nature and easy gameplay have made “Travel Frog” a hit across China. Though not addictive, the game leaves players interested and wanting more.
Ubisoft and WeChat jointly announced a strategic cooperation on small games. Ubisoft’s KETCHAPP will launch several small games on WeChat. The two sides will give full play to their advantages and provide users with interesting and high-quality games.
In an interview with The Kyoto Shimbun, Nintendo CEO Tatsumi Kimishima confirmed that the company was developing a sleep tracking device, and expressed his attitudes about film and television, entertainment and the Chinese market.
When Allen Zhang, father of WeChat, sat down to explain WeChat’s new Mini Programs on December 28, 2016, the question every developer wanted to know was whether Mini Programs could be used to develop games? Zhang’s answer was simple and straightforward: “Not for now.”
The China Gaming Industry Report released today reflects how much money China’s gameplayers have paid for games in 2017. The actual sales revenue of China’s gaming market reached 203.61 billion yuan in 2017, a year-on-year increase of 23 percent.
He Swore ‘Never Do Games Business’ While Now Enter Game Industry in High Profile In June 2010, when talking to the then Chinese Premier Wen Jiabao, Alibaba Chairman Jack Ma said, “we firmly believe games couldn’t change China. China pursues single-child policy. If children play games all the time, what will our country be like…
Chinese apps are popular overseas, especially in Russia, America and Japan last quarter. Tool, photography and video apps are the most popular ones. In Russia, the top 250 apps in the two largest stores—— App Store and Google Play enjoy over 222 million downloads, among which about 17.88 million comes from Chinese apps, with a…
Abstract: Apple has canceled the 30% “Apple tax” once attacked by domestic application developers that provide content service. Recently, the updated Apple Store Review Guidelines showed that Apps may enable individual users to give a monetary gift to another individual without using in-app purchase, provided that (a) the gift is a completely optional choice by…
Apple does give in on its tipping tax policy. On April 19th, wx-pai, Tencent’s official WeChat account, posted two notices in succession saying that the tip function of iOS’s WeChat platform will be closed. This news led to public guesses about the reason behind Tencent’s action. The widely acknowledged one is WeChat’s official explanation: According…