
China’s Gaming Market Records Strong Growth During Coronavirus Lockdown
China’s video game market saw substantial growth during the first quarter of 2020 as people were required to stay at home to prevent the spread of COVID-19.
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China’s video game market saw substantial growth during the first quarter of 2020 as people were required to stay at home to prevent the spread of COVID-19.
Perfect World, a leading mobile game company in China, announced a significant decrease in its net profits in 2021.
Tencent Games announced on Nov. 1 during a live-streamed celebration of the game’s 5th anniversary that its star mobile game Honor of Kings has obtained an average DAU of 100 million.
NetEase set up a new branch for developing console games in Tokyo Japan and spreading its influence in Japanese market.
During the reporting period, the cultural and entertainment company achieved a total operating income of 2.533 billion yuan ($396 million), down 13.21% year-on-year.
Since last week, a 13-minute gameplay video of a game called ‘Black Myth: Wu Kong’ has left an unforgettable impression on the audiences.
The global games market report by NewZoo, a leading company in Gaming and Esports Analytics discusses the general trends of the 2019 global gaming market.
With this deal, the Chinese internet giant replaces Polish investment firm Rockbridge TFI to become the gaming company's largest shareholder.
Tencent Holdings reported on Wednesday a 26% year-on-year increase in its revenue for the first quarter of 2020 with its video games business generating more than a third of its revenue.
During the annual China Digital Entertainment Expo & Conference (ChinaJoy) in Shanghai, China Game Industry Research Institute released its research report for China’s gaming industry from January to June of 2020.