PUBG MOBILE, along with Peacekeeper Elite (The Chinese version), has made over $3B USD in lifetime revenues, according to a report by Sensor Tower.
On June 22, Tencent’s Lightspeed & Quantum Studio announced that it had signed a collaboration deal with Chinese pro golfer Xiang Sui.
Tencent Games tries to solve the issue of "children using parental identity information to purchase in-game items without supervision".
Apple will implement a new game review process for China’s App Store that requires all new games to obtain approval from the country’s game regulator.
Chinese cloud platform QCloud and Game engine Unity launched Unity Connected Games, a platform providing online game services, multiplayer networking services and developer services.
Tencent and Yoozoo Games on Tuesday launched mobile game developer Supercell’s 3V3 battle royale title Brawl Stars in China.
Tencent will acquire a 20% stake in Japanese game developer and publisher Marvelous.
Recently, China’s parliament unveiled its first draft of the civil code. In the law regarding inheritance, the government made a significant change that could influence the Chinese gaming industry, specifically as it pertains to in-game virtual items.
Tencent will increase the number of mobile games covered by its updated anti-addiction system to 80 by the end of May, and has been testing a new facial recognition system.
Tencent on Wednesday said that it would launch the mobile version of the PC "beat 'em up" action game Dungeon & Fighter in the Chinese market in summer 2020.
Tencent’s battle royale game PUBG Mobile recorded its best month yet in terms of overseas revenue, as lockdown orders continue to be enforced in many countries.
ChinaJoy, one of the largest annual digital entertainment and gaming expos in Asia, will be held offline on schedule in Shanghai from July 31 to Aug. 3.
Chinese gaming companies recorded robust revenue growth on mobile platforms in April, as major players in the field roll out content updates for their existing games and launch new titles.
Despite the impact of the recent coronavirus pandemic, China's esports market is projected to reach 140.57 billion yuan in size by the end of 2020.
37 Interactive Entertainment reported a steady increase in revenues and surging profits in the first quarter of 2020 as the company pivots more to markets outside China.