PlayerUnknown’s Battlegrounds, a massively popular Chinese mobile game developed by Tencent, was pulled from all app stores on May 9, and promptly replaced by a very similar, yet China-approved, ‘Game for Peace’.
On April 12, @Meizu Accessory Weibo account released the poster of their upcoming products, on which says “Wake Me, When You Need Me. Meizu Halo, 422” without specifying what product it will be.
In an interview with The Kyoto Shimbun, Nintendo CEO Tatsumi Kimishima confirmed that the company was developing a sleep tracking device, and expressed his attitudes about film and television, entertainment and the Chinese market.
Asustek is transforming as PC sales fall and the industry enters its sunset. According to Taiwanese reports, one of Asustek’s transformational directions is gaming and e-sports.
Shandong Lanxiang Senior Technical School drew attention with its decision to invest 10 million yuan in a new e-sports major and related facilities in September. Lanxiang said it would subsequently invest more than another 10 million yuan in constructing venues and setting up a team for competitions.
The China Gaming Industry Report released today reflects how much money China’s gameplayers have paid for games in 2017. The actual sales revenue of China’s gaming market reached 203.61 billion yuan in 2017, a year-on-year increase of 23 percent.
The China Culture and Entertainment Industry Association released a report on the development of the Chinese game industry in 2017. The domestic game market has improved steadily over the year, but the growth rate has dropped and the game market is unevenly distributed.