
China's Gaming Industry Hits 220B Yuan, Accounts for 28% of Global
The China Culture and Entertainment Industry Association released a report on the development of the Chinese game industry in 2017. The domestic game market has...
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The China Culture and Entertainment Industry Association released a report on the development of the Chinese game industry in 2017. The domestic game market has...
On Monday, the China Consumers Association announced the theme of the 2022 National Consumers Association Consumer Rights Protection Year - "Promoting Consumption Fairness Together".
On Sunday, iDreamSky, a mobile game development company, announced at the Hong Kong Stock Exchange (HKEx) that its major three shareholders have all subscribed for more shares.
Game licenses issued by China's top game regulator tanked in Q1 2020, with only 336 games acquiring the approval to monetize in mainland China.
On Monday, TCL and Tencent START Cloud Gaming held an opening ceremony for their joint lab in China's southern city of Shenzhen.
Several insiders at game companies said that the approval of game registration numbers may be resumed soon while the latest list of approved domestic online game registration numbers was released three month ago.