
Mobile Gaming Booms in China Amidst COVID-19
The mobile game industry has arguably become the biggest beneficiary of the COVID-19 outbreak.
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The mobile game industry has arguably become the biggest beneficiary of the COVID-19 outbreak.
Shanghai-based video streaming platform Bilibili reportedly sent an internal email on November 4 regarding forthcoming adjustments to its games business unit.
According to a report released by Sensor Tower on Wednesday, in January, a total of 34 Chinese mobile game manufacturers were shortlisted on the Top 100 revenue list (only the revenue from App Store and Google Play).
At the 2021 China Game Industry Annual Meeting today, Tencent revealed for the first time its counter-measures and changes after the government's recent policy regarding the prevention of minors from indulging in online games.
Tencent's Interactive Entertainment Group (IEG)'s TiMi Studio Group was reorganized on Thursday. The original TiMi J3 Studio has been adjusted to Y1, Y2 and Y3 studios, which is makes things easier for TiMi to cover all types of first-person shooter games.
On April 21st, Sensor Tower store intelligence data showed that in March 2023, Tencent's Honor of Kings earned $215 million globally on the App Store and Google Play, retaining its position as the best-selling mobile game worldwide. This data does not include third-party Android channels.
Mobile app research firm Sensor Tower reported on July 28 that a total of 23 Chinese mobile games made it into the top 100 bestsellers in the US during the first half of 2022, for a combined total of $1.41 billion, accounting for 20.6% of the top 100's total revenue.
On Friday, CMGE and Volcengine held a ceremony for the signing of a strategic cooperation agreement in Shanghai.
1C Entertainment, developer of the "King's Bounty" game series, announced Saturday that it will be acquired by Chinese tech giant Tencent, with a final deal expected to be reached in late November of this year.
Chinese gaming company Lilith Games announced on Monday that it will set up a game publishing company in Singapore called Farlight Games to support and facilitate the global distribution of the company's games.
Tencent's net profit in the second quarter increased by 33% year-on-year, and the usage time of video accounts nearly doubled.
Tencent announced on Thursday afternoon that it will officially cease operations for its Diablo-like game, "Raziel," for users in the Chinese mainland at 11:00 on June 15, 2022.