
NetEase Responds to Layoffs in 'Marvel Rivals': Organizational Structure Normal Adjustment
NetEase responds to layoffs in 'Marvel Rivals': organizational structure normal adjustment, core team continues to be led by Chinese producers.
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NetEase responds to layoffs in 'Marvel Rivals': organizational structure normal adjustment, core team continues to be led by Chinese producers.
The official website of NetEase's mobile game "Genesis Masterwork Apocalypse" announced on Wednesday that due to the adjustment of game development and operation strategies, it will be terminated at 15:00 on February 14, 2022.
ByteDance's product launches are highly data dependent, with test results determining which features go live and algorithms determining which videos users see. When it comes to games, however, there are many more than just these factors.
The sales volume of Naraka: Bladepoint had exceeded 6 million copies on the 90th day of its global release, reaching a new record for the sales volume of a Chinese buyout game.
Many Tencent-owned games have announced recently that Shenzhen Tencent Tianyou Technology Ltd., a wholly-owned subsidiary of Tencent, will join as another main operator of these games.
Tencent's overseas distribution brand, Level Infinite, announced on Tuesday that it will launch the international version of TiMi Studio Group's MOBA game Honor of Kings before the end of this year.
NetEase's mobile game "Dream Chaser: The Showbiz" announced on Tuesday that it would be listed on December 24th.
As the Chinese New Year approaches, we still saw several exciting and significant developments in the industry.
According to a report released by Sensor Tower Store Intelligence Platform on Thursday, in April 2022, a total of 38 Chinese mobile game developers were included in the Top 100 global mobile game publishers’ revenue list.
Recently, commercial information platform Tianyancha showed that Dragon Punch Storm has made a registration change with the Industrial and Commercial Administration.
Tencent Games tries to solve the issue of "children using parental identity information to purchase in-game items without supervision".
Allan Zhang unveiled at the Tencent Global Esports Summit that one of the companies has signed partnership deals with four non-endemic brands.