
KFC supports facial recognition payment in China now
On September 1, Yum China announced it opened launched a new restaurant concept—KPRO in Hangzhou. KPRO, a subsidiary brand of KFC, provides a younger generation...
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On September 1, Yum China announced it opened launched a new restaurant concept—KPRO in Hangzhou. KPRO, a subsidiary brand of KFC, provides a younger generation...
The first batch of BYD's urban NOA (navigate on autopilot) system may be launched in late March.
NIO unveils dual release: EC6 Model on September 15th, NIO Phone on September 21st.
On April 18th, ByteDance's subsidiary, the Volcano Engine, released a series of self-developed cloud products including DPU and launched a new version of its machine learning platform.
On October 18th, MediaTek announced a deep collaboration and joint optimization with Vivo in the field of AI.
BEIJING — What worries you about the coming world of artificial intelligence? Too often the answer to this question resembles the plot of a sci-fi thriller. ...
On July 13th, it was reported that several automotive bloggers recently announced that the Tesla Gigafactory Shanghai has produced its one millionth Model Y.
Tencent Cloud publicly announced its digital human production platform on April 25th. The platform boasts several features, including small training samples, high production efficiency, and automated production.
Chinese electric vehicle maker NIO, which set up a subsidiary insurance brokerage firm at the beginning of this year, has recently acquired another insurance company that was established eight years ago.
Ole stated that this transaction is beneficial to the company's long-term development and the realization of strategic goals.
Alibaba group announced today that in order to further promote the new retail strategy, it will increase holdings of Cainiao Network. Apart from tens of billion...
The latest report for China's e-sports industry from January to June 2022 was officially released on July 22. The report shows that in the first half of this year, the revenue of China's e-sports industry was 76.497 billion yuan ($11.31 billion).